Part I Environments 1
- Introducing Borland C++ 4.5 3
- Integrated Development Environment 15
- Project Manager 41
- Command-Line Environment 61
Part II Programming with ANSI C 69
- Data: What a Program Knows 71
- Action: What a Program Does 119
- Functions: Divide and Conquer 167
- Data Structures 215
- Pointers 265
- Strings 341
- Input and Output 377
Part III Programming with ANSI C++ 443
- Introducing C++ 445
- Programming with Classes 491
- Object-Oriented Programming 541
- Advanced Topics in C++ 589
Part IV DOS and Windows Development 679
- The Borland Graphics Interface 681
- Borland's Template Class Library 737
- Assembly Language Optimizations 779
- DOS and Windows Developer's Toolbox 811
- Introducing Windows Programming 851
- Introducing OLE 2 907
- Creating OLE 2 Applications 937
Part V Function Encyclopedia 957
- Functions and Examples 959
A. Character Sets 1353
B. Compiler (BCC) Options 1355
C. Linker Options 1365
D. Operator Precedence and Associativity 1369
E. C and C++ Keywords 1371
Bibliography 1375
Index 1377
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